For organisers

Run your tournaments without running yourself into the ground.

You already have the players. What you don't have is a Saturday. playnex handles registration, lobby draws, room credentials and the points table so you can watch the games you organised.

A scrim night, by hand

Most organisers we speak to spend six to eight hours per tournament on work that is not the game. Count your own last event before you believe us — if it was four, the rest of this page still holds.

01

Registration

A Google Form, then copying names into a spreadsheet by hand — and re-copying when someone drops out the night before.

02

Slots and lobbies

Sorting twenty-five teams into lobbies and slot numbers by hand, then redoing it when three drop out an hour before.

03

Room credentials

Room ID and password pasted into WhatsApp. Twice, because someone scrolled past it. Then again for the next match.

04

Squad rosters

Four names per team, collected over DMs. Two never confirm, one is already in another squad, and you find out at slot-list time.

05

The points table

Placement plus kills, for twenty-five teams across six matches, in a spreadsheet. One wrong cell and the wrong team qualifies.

06

Reading the scoreboard

Typing twenty-five rows of placement and kills off a screenshot, four times a night, while everyone waits for the standings.

playnex runs the operations. You keep the community.

We are the rails, not the brand. Your org name, your logo, your rules — on every page a player sees.

Registration that runs itself

A page players can find, with slots, both deadlines, entry rules, map and weapon restriction already on it. Approve or reject entries from one screen.

Battle royale, run properly

Stages, groups and lobbies — not a bracket bolted onto the wrong format. Draw 25 squads across lobbies, run several matches per stage, carry a cumulative points table, and advance the qualifiers to the next stage. For BGMI, PUBG Mobile, Free Fire or COD Mobile. Single elimination is there too, for 1v1.

The points chart you already use

BGIS and BMPS (10 for a WWCD, 6, 5, 4, 3, 2, 1, 1 — nothing from 9th), PMGC, Free Fire FFWS (12 for a Booyah, paying down to 10th) and the legacy PMCO 20-point chart, ready to pick. Or set your own placement values, kill value and tiebreaker order. Every table is published on the tournament page before registration opens, so nobody argues about it afterwards.

Solo, duo or squad

For duo and squad, a captain registers the team and invites the rest by player ID or email. Invitees accept in the app; the team only takes a slot once the roster is full. Incomplete rosters are dropped when registration closes and the captain is told — so you never find a three-player squad in a four-player lobby on match night.

Results read from your screenshots

Upload the end-of-match scoreboard and the placement and kill grid fills itself in. Rows it was unsure of, or could not match to a registered team, are flagged. You check and submit — it never records a result on its own, because a misread row decides who reaches the final.

Room credentials delivered

Room ID and password pushed to every player in the lobby by notification and email, per match. Resend to the one squad that says it never arrived. No more pasting into group chats.

Results with an audit trail

Recorded against the bracket, with every action logged. When a result is questioned you have something to show, not a memory of what someone said.

Chat per tournament

A group for each event, with moderation and blocking. Announcements reach entrants without you maintaining a separate Discord for every bracket.

Your team, your roles

Invite handlers, moderators and casters. Give each of them exactly what they need — a moderator who approves entries but cannot edit the tournament.

The part that compounds

One player account, every organiser

A player on playnex has one profile, one points balance and one match history — across every organisation they compete in. When you post a tournament, it is visible to people who already have an account, a profile and a reason to care about their record. Bracket software manages your event. playnex also brings people to it.

That does not mean we take your players. They register for your tournament, under your name, and we do not market to them.

It stays your tournament

Every organisation gets its own address. Your team signs in there, sees only your events, and works under the roles you set.

  • yourname.org.playnex.in — where your team manages everything
  • playnex.in/o/yourname — the public page you put in your bio
  • Your logo, cover art and colours on both

Live this week

  1. Day 1We create your organisation and your address at yourname.org.playnex.in.
  2. Day 2You add your logo and colours, and set up your first tournament. We sit with you while you do it.
  3. Day 3Share the link. Your public page lives at playnex.in/o/yourname.
  4. Day 7Run it. We are on call for the whole event.

Pricing

Flat monthly. No cut of your prize pool, no per-player fee.

Starter

Free

For your first event

  • 1 tournament per month
  • Up to 16 players
  • playnex branding

Organiser

₹2,499/month

For weekly scrims and leagues

  • Unlimited tournaments
  • Up to 128 players
  • Your logo and colours
  • Your own subdomain
  • 3 team accounts

League

₹6,999/month

For multi-stage competitions

  • Everything in Organiser
  • Multi-stage leagues
  • 10 team accounts
  • Priority support

These prices are a starting point. The first few organisers help set them — tell us what it would need to do to be worth it.

The questions you’re about to ask

Do you take our players?

No. They register for your tournament, under your name. We do not market to your entrants or invite them to anyone else's events.

Is this real-money gaming?

No. There is no cash entry and no cash payout. Prizes are points and sponsor products, which places playnex outside the Promotion and Regulation of Online Gaming Act 2025.

What happens if we stop?

Export your tournaments, entrants and results, and go. Monthly rolling, no lock-in and no notice period.

Who handles disputes?

You do — you know your community and your rules. playnex gives you the evidence trail: who registered when, what was recorded, and who changed it.

Do we need a developer to set this up?

No. There is no integration, no API keys and no data migration. We create your organisation, you sign in at your own address and create a tournament.

How is this different from a free bracket tool?

Most free tools only do brackets, which is not the format BGMI runs. playnex does Classic battle royale properly — lobbies, kill and placement points, tiebreakers, multi-stage qualification — and covers the whole event around it: registration, room credentials, chat, results and your team's permissions. Your tournament is also listed to players who already have a playnex account, which a bracket tool has no way to do.

Do you support points-based battle royale, or only knockouts?

Both, and battle royale is the default. It runs as stages rather than a bracket: draw your squads into lobbies, play a set number of matches per stage, and a cumulative points table decides who advances to the next one. Single elimination is there for 1v1 and small knockouts.

Which points system do you use?

Whichever you name. BGIS and BMPS (10 for a WWCD, then 6, 5, 4, 3, 2, 1, 1, and nothing from 9th), PMGC, Free Fire FFWS (12 for a Booyah, paying down to 10th) and the older PMCO 20-point chart all ship ready to pick. You can also set your own placement values, kill value and tiebreaker order. Whatever you choose is published on the tournament page before registration opens.

How do squads register?

A captain creates the team and invites the rest by playnex player ID or by email — an invited player who is not on playnex yet gets a join link. Invitees accept in the app. The team only takes a slot once the roster is full, so a half-formed squad never holds capacity another team could have used. Rosters that are still incomplete when registration closes are dropped and the captain is told.

Do individual players get credit, or only the team?

Both. Every member earns the team's placement points — the squad placed third together. Kill points go to whoever got the kills, so a carry and a passenger do not finish with the same platform rank. Those points count towards each player's ranking across playnex, which is the reason players prefer an event run here to the same event run in a Discord server.

Which games does this work for?

Any battle royale — BGMI, PUBG Mobile, Free Fire and COD Mobile all use the same shape: squads in a lobby, placement plus kills, a points table. The scoring is configuration rather than code, so a Free Fire organiser sets their own placement values and tiebreakers without waiting for us. Game, mode, map and weapon restriction are free text, so a title we have never heard of still works.

Running something specific?

Run one with us.

Free. Your next bracket, on playnex, with us on call. If it doesn’t save you time, you’ve lost nothing and we’ve learned something.